- Gold making. Log in on all three glyph-posting bankers, cancel undercuts and all auctions at "medium" time left or lower, collect mail, post. If gold on hand reaches 1000 or more, mail it to the main banker. Log in to the scribe, do Northrend Inscription Research, make 5 of those glyphs, email them to the appropriate banker. If Savage Saronite sets and enchanting rods are sold, check that I have the mats on hand to make more. If not, do the usual AH run, which is: (a) saronite ore, (b) Icethorn, (c) Adder's Tongue, (d) cobalt if necessary, (e) price checks on abyss crystals and eternal belt buckles to see if they're worth listing. Craft plate pieces, mail them to the banker, list. Continue till the gold cap is reached, mail off 20K to my friend as a thank you for introducing me to WoW, continue till the gold cap again, and drastically reduce operations until I'm below 200K gold again. Possibly ruin the glyph market once I hit the cap by listing every glyph at 4g apiece when I log in.
- Crusader title on the main. Currently an Exalted Champion of four different factions, but maintaining Valiant status with Ironforge in order to double up on the dailies. Will continue to do the following dailies until I'm exalted with the Argent Crusade (about 9000 reputation points to go until I hit that): A Valiant's Field Training, At the Enemy's Gates, Threat From Above, Battle Before the Citadel, Taking Battle to the Enemy. Skipping the weapon-fetching quest and anything involving jousting in a ring. Additionally, if there is time each day, I will try to run the Heroic daily while wearing the Argent Crusade tabard in order to speed up the march to Exalted. (After Patch 3.2 goes live, this will become a mandatory activity in order to gear up the Warlock for raiding and so that Emblems of Conquest and Triumph can be collected so I can be a "scrub running around in full 8.5.")
- Level the DK to 68. I really ought to just mail him the cloth +10% XP shoulders that are languishing on my never-played priest and get on with this. He's at 58 right now, and in order to get an alchemy specialization he has to be 68, otherwise I'd just stop at 65 when he could max his skill. Still, since the DK is still an OP class, I should be working on this much more fastidiously at the current moment before the inevitable nerf, but establishing myself as a gold-maker has taken so much of my time that it's usually time to hit the hay before I can log in on him. I have no interest in playing the DK but starting at 55 is very appealing.
- Level the shammy and his big money professions to maximum. Do I need another 80? Probably not. But I need a 77 to do that Damaged Necklace quest and if you're at 77, why not 80. Plus, it might be fun to smash face with a melee shammy in raid instances, and at the next boss drop back to heal. What I need to do is make a list of all the chokepoint ingredients for JC I need, and maybe send my paladin back to the Old World to grind out some mining (sigh) if things are too expensive.
Sunday, August 2, 2009
The Plan.
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